As you started to use it, nothing seemed familiar. Now imagine being presented with what promised to be a new professional tool to make your job easier but that looked radically different from anything you’ve ever worked with. Without these workflows, we could easily become disorganized on a project and lose our most valuable resource-time. Dealing with ChangeĪs production and post production professionals, we all develop workflows and patterns to which we perform tasks. Regardless, Final Cut Pro X has a robust number of features in it, and you might be surprised after giving it a second look. (At the rate technology is changing, I wouldn’t be surprised if another one were made while you read this article). At the time of this writing, Wikipedia has highlighted 23 updates since its official release. To this day, I’m shocked by the number of producers, directors and editors who approach me at conferences or after a class who still refer to Final Cut Pro X as though it’s the same software launched back in 2011. When Final Cut Pro X was originally released in 2011, many editors were extremely disappointed with its new features, significant interface changes and what seemed to be lack of professional tools compared to its predecessor (Conan O’Brien even did a comedy segment and poked fun at it.)īut that was 6 years ago.
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